The telephone network



 But by that time all sorts of changes in datacomms were taking

place. The telex and telegraphy network, originally so important, had

long been overtaken by voice-grade telephone circuits (Bell's

invention dates from 1876). For computer communication, mark and

space could be indicated by different audio tones, rather than by

different voltage conditions. Data traffic on a telex line can

operate in only one direction at a time, but, by selecting different

pairs of tones, both 'transmitter' and 'receiver' could speak

simultaneously--so that in fact, one has to talk about 'originate'

and 'answer' instead.

 Improved electrical circuit design meant that higher speeds than

50 or 75 baud became possible; there was a move to 110 baud, then 300

and, so far as ordinary telephone circuits are concerned, 1200 baud

is now regarded as the top limit.

 The 'start' and 'stop' method of synchronising the near and far

end of a communications circuit at the beginning of each individual

letter has been retained, but the common use of the 5-bit Baudot code

has been replaced by a 7-bit extended code which allows for many more

characters, 128 in fact.

 Lastly, to reduce errors in transmission due to noise in the

telephone line and circuitry, each letter can be checked by the use

of a further bit (the parity bit), which adds up all the bits in the

main character and then, depending on whether the result is odd or

even, adds a binary 0 or binary 1. 

The full modern transmission of a letter in this system, in this

case, K, therefore, looks like this:

START-STOP TRANSMISSION OF A DATA CHARACTER

TIME

INTERVAL_____________9___0___1___2___3___4___5___6___7___8___9___

NUMBER

  1 1 1 1 1 1

  Mark +---+ +---+ +---+ +---+---+ +---+

LINE | | 0 | | 0 0 | | 0 | | 0 | |

CONDITION Space-+ +---+ +---+---+ +---+ +---+ +-



  ^ ^

  | |

BINARY STOP-+ START 1 0 0 1 0 1 1 0

DIGIT


 The first 0 is the start bit; then follows 7 bits of the actual

letter code (1001011); then the parity bit; then the final 1 is the

stop code.

 This system, asynchronous start-stop ASCII (the common name for

the alphabetic code), is the basis for nearly all micro-based

communications. The key variations relate to:

bit-length; you can have 7 or 8 databits (*) parity; (it can be even or odd, or 

entirely absent), 

Tones - The tones used to signify binary 0 and binary 1, and which

computer is in 'originate' and which in 'answer', can vary according

to the speed of the transmission and also to whether the service is

used in North America or the rest of the world. (Briefly, most of

the world uses tones and standards laid down by the Geneva-based

organisation, CCITT, a specialised agency of the International

Telecommunications Union; whereas in the United States and most parts

of Canada, tones determined by the telephone utility, colloquially

known as Ma Bell, are adopted.) The following table gives the

standards and tones in common use.

(*) There are no 'obvious explanations' for the variations commonly

found: most electronic mail services and viewdata transmit 7 data

bits, even parity and I stop Bit; Telecom Gold and most hobbyist

bulletin boards transmit 8 data bits, odd parity and 1 stop bit.

Terminal emulator software--see chapter 3--allows users to adjust for

these differing requirements.
Service Speed Duplex Transmit Receive Answer

Designator 0 1 0 1



V21 orig 300(*) full 1180 980 1850 1650 -

V21 ans 300(*) full 1850 1650 1180 980 2100

V23 (1) 600 half 1700 1300 1700 1300 2100

V23 (2) 1200 f/h(**) 2100 1300 2100 1300 2100

V23 back 75 f/h(**) 450 390 450 390 -

Bell 103 orig 300(*) full 1070 1270 2025 2225 -

Bell 103 ans 300(*) full 2025 2225 1070 1270 2225

Bell 202 1200 half 2200 1200 2200 1200 2025



(*)any speed up to 300 baud, can also include 75 and 110 baud

services

(**)service can either be half-duplex at 1200 baud or asymmetrical

full duplex, with 75 baud originate and 1200 baud receive (commonly

used as viewdata user) or 1200 transmit and 75 receive (viewdata

host)






Higher Speeds


 1200 baud is usually regarded as the fastest speed possible on an

ordinary voice-grade telephone line. Beyond this, noise on the line

due to the switching circuits at the various telephone exchanges,

poor cabling, etc. make accurate transmission difficult. Indeed, at

higher speeds it becomes increasingly important to use transmission

protocols that include error correction.

 Error correction techniques usually consist of dividing the

transmission stream into a series of blocks which can be checked, one

at a time, by the receiving computer. The 'parity' system mentioned

above is one example, but obviously a crude one. The difficulty is

that the more secure an error-correction protocol becomes, the

greater becomes the overhead in terms of numbers of bits transmitted

to send just one character from one computer to another. Thus, in the

typical 300 bit situation, the actual letter is defined by 7 bits,

'start' and 'stop' account for another two, and the check takes a

further one--ten in all. After a while, what you gain in the speed

with which each actual bit is transmitted, you lose, because so many

bits have to be sent to ensure that a single character is accurately

received!

 Although some people risk using 2400 baud on ordinary telephone

lines--the jargon is the PTSN (Public Telephone Switched

Network)--this means using expensive modems. Where higher speeds are

essential, leased circuits, not available via dial-up. become

essential. The leased circuit is paid for on a fixed charge, not a

charge based on time-connected. Such circuits can be conditioned',

for example by using special amplifiers, to support the higher data

rate.

 For really high speed transmissions, however, pairs of copper

cable are inadequate. Medium speed is obtainable by the use of

coaxial cable (a little like that used for tv antenna hook-ups) which

have a very broad bandwidth. Imposing several different channels on

one cable-length is called multiplexing and, depending on the

application, the various channels can either carry several different

computer conversations simultaneously or can send several bits of one

computer conversation in parallel, just as though there were a ribbon

cable between the two participating computers. Either way, what

happens is that each binary 0 or binary 1 is given, not an audio

tone, but a radio frequency tone.




Synchronous Protocols


 In the asynchronous protocols so far described, transmitting and

receiving computers are kept in step with each other every time a

character is sent, via the 'start' and 'stop' bits. In synchronous

comms, the locking together is done merely at the start of each block

of transmission by the sending of a special code (often SYN). The SYN

code starts a clock (a timed train of pulses) in the receiver and it

is this that ensures that binary 0s and 1s originating at the

transmitter are correctly interpreted by the receiver; clearly, the

displacement of even one binary digit can cause havoc.

 A variety of synchronous protocols exist, such as the length of

block sent each time, the form of checking that takes place, the form

of acknowledgement, and so on. A synchronous protocol is not only a

function of the modem, which has to have a suitable clock, but also

of the software and firmware in the computers. Because asynchronous

protocols transmit so many 'extra' bits in order to avoid error,

savings in transmission time under synchronous systems often exceed

20-30%. The disadvantage of synchronous protocols lie in increased

hardware costs.



  One other complication exists: most asynchronous protocols use the

ASCII code to define characters. IBM ('Big Blue'), the biggest

enthusiast of synchronous comms, has its own binary code to define

characters. In Appendix IV, you will find an explanation and a

comparison with ASCII.

 The hacker, wishing to come to terms with synchronous comms, has

two choices: the more expensive is to purchase a protocol convertor

board. These are principally available for the IBM PC, which has been

increasingly marketed for the 'executive workstation' audience, where

the ability to interface to a company's existing (IBM) mainframe is a

key feature. The alternative is to see whether the target mainframe

has a port on to a packet- switched service; in that event, the

hacker can use ordinary asynchronous equipment and protocols--the

local PAD (Packet Assembler/Disassembler) will carry out the

necessary transformations.


Networks



 Which brings us neatly to the world of high-speed digital networks

using packet-switching. All the computer communications so far

described have taken place either on the phone (voice-grade) network

or on the telex network.

 In Chapter 7 we will look at packet-switching and the

opportunities offered by international data networks. We must now

specify hackers' equipment in more detail.


CHAPTER 3

Hackers' Equipment


 You can hack with almost any microcomputer capable of talking to

the outside world via a serial port and a modem. In fact, you don't

even need a micro; my first hack was with a perfectly ordinary

viewdata terminal.

 hat follows in this chapter, therefore, is a description of the

elements of a system I like to think of as optimum for

straight-forward asynchronous ASCII and Baudot communications. What

is at issue is convenience as much as anything. With kit like this,

you will be able to get through most dial-up ports and into

packet-switching through a PAD -- a packet assembler/ disassembler

port. (It will not get you into IBM networks, because these use

different and incompatible protocols; we will return to the matter of

the IBM world in chapter 10.) In other words, given a bit of money, a

bit of knowledge, a bit of help from friends and a bit of luck, what

is described here is the sort of equipment most hackers have at their

command.

 ou will find few products on the market labelled 'for hackers';

you must select those items that appear to have 'legitimate' but

interesting functions and see if they can be bent to the hacker's

purposes. The various sections within this chapter highlight the sort

of facilities you need; before lashing out on some new software or

hardware, try to get hold of as much publicity and documentation

material as possible to see how adaptable the products are. In a few

cases, it is worth looking at the second-hand market, particularly

for modems, cables and test equipment.

 lthough it is by no means essential, an ability to solder a few

connections and scrabble among the circuit diagrams of 'official'

products often yield unexpectedly rewarding results.


The Cmputer


 lmost any popular microcomputer will do; hacking does not call

upon enormous reserves of computer power. Nearly everything you hack

will come to you in alphanumeric form, not graphics. The computer

you already have will almost certainly have the essential qualities.

However the very cheapest micros, like the ZX81, whilst usable,

require much more work on the part of the operator/hacker, and give

him far less in the way of instant facilities.

 (In fact, as the ZX81 doesn't use ASCII internally, but a

Sinclair-developed variant; you will need a software or firmware fix

for that, before you even think of hooking it up to a modem.)

 ost professional data services assume the user is viewing on an

80-column screen; ideally the hacker's computer should be capable of

doing that as well, otherwise the display will be full of awkward

line breaks. Terminal emulator software (see below) can some- times

provide a 'fix'.

 ne or two disc drives are pretty helpful, because you will want

to be able to save the results of your network adventures as quickly

and efficiently as possible. Most terminal emulators use the

computer's free memory (i.e. all that is not required to support the

operating system and the emulator software itself) as store for the

received data, but once the buffer is full, you will begin to lose

the earliest items. You can, of course, try to save to cassette, but

normally that is a slow and tedious process.

 n alternative storage method is to save to a printer, printing

the received data stream not only to the computer screen, but also on
 dot matrix printer. However, most of the more popular (and cheaper)

printers do not work sufficiently fast. You may find you lose

characters at the beginning of each line. Moreover, if you print

everything in real-time, you'll include all your mistakes, false

starts etc., and in the process use masses of paper. So, if you can

save to disc regularly, you can review each hack afterwards at your

leisure and, using a screen editor or word processor, save or print

out only those items of real interest.


Serial Ports


 The computer must have a serial port, either called that or marked

RS232C (or its slight variant RS423), or V24, which is the official

designator of RS232C used outside the USA, though not often seen on

micros.

 The very cheapest micros, like the ZX81, Spectrum, VIC20, do not

have RS232C ports, though add-on boards are available. Some of the

older personal computers, like the Apple or the original Pet, were

also originally sold without serial ports, though standard boards are

available for all of these.

 You are probably aware that the RS232C standard has a large number

of variants, and that not all computers (or add-on boards) that claim

to have a RS232C port can actually talk into a modem.

 Historically, RS232C/V24 is supposed to cover all aspects of

serial communication, including printers and dumb terminals as well

as computers. The RS232C standard specifies electrical and physical

requirements.

 Everything is pumped through a 25-pin D-shaped connector, each pin

of which has some function in some implementation. But in most cases,

nearly all the pins are not used. In practice, only three connections

are essential for computer to modem communication:


Pin 7 signal ground

Pin 2 characters leaving the computer

Pin 3 characters arriving at the computer


 The remaining connections are for such purposes as feeding power

to an external device, switching the external advice on or off,

exchanging status and timing signals, monitoring the state of the

line, and so forth. Some computers and their associated firmware

require one or other of these status signals to go 'high' or 'low' in

particular circumstances, or the program hangs. Check your

documentation if you have trouble.

 Some RS232C implementations on microcomputers or add-on boards are

there simply to support printers with serial interfaces, but they can

often be modified to talk into modems. The critical two lines are

those serving Pins 2 and 3.

 A computer serving a modem needs a cable in which Pin 2 on the

computer is linked to Pin 2 on the modem.

 A computer serving a printer, etc, needs a cable in which Pin 3 on

the: computer is linked to Pin 2 on the printer and Pin 3 on the

printer is linked to Pin 2 on the computer.

 If two computers are linked together directly, without a modem,

then Pin 2 on computer A must be linked to Pin 3 on computer B and

Pin 3 on computer B linked to Pin 2 on computer A: this arrangement

is sometimes called a 'null modem' or a 'null modem cable'.

 There are historic explanations for these arrangements, depending

on who you think is sending and who is receiving--forget about them,

they are confusing. The above three cases are all you need to know

about in practice.

 One difficulty that frequently arises with newer or portable

computers is that some manufacturers have abandoned the traditional

25-way D-connector, largely on the grounds of bulk, cost and

redundancy. Some European computer and peripheral companies favour

connectors based on the DIN series (invented in Germany), while

others use D-connectors with fewer pin-outs.

 There is no standardisation. Even if you see two physically

similar connectors on two devices, regard them with suspicion. In

each case, you must determine the equivalents of:


Characters leaving computer (Pin 2)

Characters arriving at computer (Pin 3)

Signal ground (Pin 7)


 ou can usually set the speed of the port from the computer's

operating system and/or from Basic. There is no standard way of doing

this; you must check your handbook and manuals. Most RS232C ports can

handle the following speeds:


75, 110, 300, 600, 1200, 2400, 4800, 9600


and sometimes 50 and 19200 baud as well. These speeds are selectable

in hardware by appropriate wiring of a chip called a baud-rate

generator. Many modern computers let you select speed in hardware by

means of a DIL switch. The higher speeds are used either for driving

printers or for direct computer-to-computer or computer-to-peripheral

connections. The normal maximum speed for transmitting along phone

lines is 1200 baud.

 epending on how your computer has been set up, you may be able to

control the speed from the keyboard--a bit of firmware in the

computer will accept micro-instructions to flip transistor switches

controlling the wiring of the baud-rate generator. Alternatively,

the speeds may be set in pure software, the micro deciding at what

speed to feed information into the serial port.

 n most popular micro implementations the RS232C cannot support

split-speed working (different speeds for receive and transmit). If

you set the port up for 1200 baud, it has to be 1200 receive and

transmit. This is a nuisance in Europe, where 75/1200 is in common

use both for viewdata systems and for some on-line services. The

usual way round is to have special terminal emulator software, which

requires the RS232C hardware to operate at 1200 /1200 and then slows

down (usually the micro's transmit path) to 75 baud in software by

means of a timing loop. An alternative method relies on a special

modem, which accepts data from the computer at 1200/1200 and then

performs the slowing-down to 75 baud in its own internal firmware.




Terminal emulators

 
 We all need a quest in life. Sometimes I think mine is to search

for the perfect software package to make micros talk to the outside

world.

 As in all such quests, the goal is occasionally approached but

never reached, if only because the process of the quest causes one to

redefine what one is looking for.

 These items of software are sometimes called communications

packages, or asynchronous comms packages, and sometimes terminal

emulators, on the grounds that the software can make the micro appear

to be a variety of different computer terminals. Until recently, most

on-line computer services assumed that they were being examined

through 'dumb' terminals--simply a keyboard and a screen, with no

attendant processing or storage power (except perhaps a printer).

With the arrival of PCs all this is slowly changing, so that the

remote computer has to do no more than provide relatively raw data

and all the formatting and on-screen presentation is done by the

user's own computer. Terminal emulator software is a sort of

half-way house between 'dumb' terminals and PCs with considerable

local processing power.

 Given the habit of manufacturers of mainframe and mini- computers

to make their products as incompatible with those of their

competitors as possible (to maximise their profits), many slight

variants on the 'dumb' computer terminal exist--hence the

availability of terminal emulators to provide, in one software

package, a way of mimicking all the popular types.

 Basic software to get a computer to talk through its RS232C port,

and to take in data sent to it, is trivial. What the hacker needs is

software that will make his computer assume a number of different

personalities upon command, store data as it is collected, and print

it out.

 Two philosophies of presenting such software to the user exist:

first, one which gives the naive user a simple menu which says, in

effect, 'press a key to connect to database' and then performs

everything smoothly, without distracting menus. Such programs need an

'install' procedure, which requires some knowledge, but most

'ordinary' users never see this. Normally, this is a philosophy of

software writing I very much admire: however, as a hacker you will

want the precise opposite. The second approach to terminal emulator

software allows you to re configure your computer as you go on--there

is plenty of on-screen help in the form of menus allowing you to turn

on and off local echo, set parity bits, show non-visible control

codes and so on. In a typical hack, you may have only vague

information about the target computer, and much of the fun is seeing

how quickly you can work out what the remote computer wants to 'see'

- and how to make your machine respond.

 Given the numbers of popular computers on the market, and the

numbers of terminal emulators for each one, it is difficult to make a

series of specific recommendations. What follows there- fore, is a

list of the sort of facilities you should look for:

 On-line help You must be able to change the software

characteristics while on-line--no separate 'install' routine. You

should be able to call up 'help' menus instantly, with simple

commands --while holding on to the line.


Text buffer - The received data should be capable of going into the

computer's free memory automatically so that you can view it later

off-line. The size of the buffer will depend on the amount of memory

left after the computer has used up the space required for its

operating system and the terminal software. If the terminal software

includes special graphics, as in Apple Visiterm or some of the ROM

packs used with the BBC, the buffer space may be relatively small.
 The software should tell you how much buffer space you have used and

how much is left, at any time. A useful adjunct is an auto-save

facility which, when the buffer becomes full, stops the stream of

text from the host computer and automatically saves the buffer text

to disc. A number of associated software commands should let you turn

on and off the buffer store, clear it or, when off-line, view the

buffer. You should also be able to print the buffer to a 'line'

printer (dot-matrix or daisy wheel or thermal image). Some terminal

emulators even include a simple line editor, so that you can delete

or adjust the buffer before printing. (I use a terminal emulator

which saves text files in a form which can be accessed by my

word-processor and use that before printing out.)

 Half/full Duplex (Echo On/Off) - Most remote services use an echoing

protocol: this means that when the user sends a character to the host

computer, the host immediately sends back the same character to the

user's computer, by way of confirmation. What the user sees on his

computer screen, therefore, has been generated, not locally by his

direct action on the keyboard, but remotely by the host computer.

(One effect of this is that there may sometimes be a perceptible

delay between keystroke and display of a letter, particularly if you

are using a packet-switched connection--if the telephone line is

noisy, the display may appear corrupt). This echoing protocol is

known as full duplex, because both the user's computer and the host

are in communication simultaneously.

 However, use of full duplex/echo is not universal, and all

terminal emulators allow you to switch on and off the facility. If,

for example, you are talking into a half-duplex system (i.e. no

echo), your screen would appear totally blank. In these

circumstances, it is best if your software reproduces on the screen

your keystrokes.

 However, if you have your computer set for half-duplex and the host

computer is actually operating in full duplex. each letter will

appear twice--once from the keyboard and once, echoing from the host,

ggiiwiinngg tthhiiss ssoorrtt ooff eeffffeecctt. Your terminal

emulator needs to able to toggle between the two states.


Data Format/Parity Setting - In a typical asynchronous protocol, each

character is surrounded by bits to show when it starts, when it ends,

and to signify whether a checksum performed on its binary equivalent

comes out even or odd. The character itself is described, typically,

in 7 bits and the other bits, start, stop and parity, bringing the

number up to 10. (See chapter 2.) However, this is merely one very
common form, and many systems use subtle variants -- the ideal

terminal emulator software will let you try out these variants while

you are still on line. Typical variants should include:



  Word length Parity No stop bits



  7 Even 2

  7 Odd 2

  7 Even 1

  7 Odd 1

  8 None 2

  8 None 1

  8 Even 1

  8 Odd 1



(NB although the ASCII character set is 7 bit, 8 bits are sometimes

transmitted with a ~padding~ bit; machine code instructions for 8-bit

and 16-bit machines obviously need 8-bit transmissions.)


Show Control Characters - This is a software switch to display

characters not normally part of the text that is meant to be read but

which nevertheless are sent by the host computer to carry out display

functions, operate protocols, etc. With the switch on, you will see

line feeds displayed as ^J, a back-space as ^H and so on; see

Appendix IV for the usual equivalents.

 Using this device properly you will be able, if you are unable to

get the text stream to display properly on your screen, to work out

what exactly is being sent from the host, and modify your local

software accordingly.

 Control-Show is also useful for spotting 'funnies' in passwords and

log-on procedures--a common trick is to include ^H (backspace) in the

middle of a log-on so that part of the full password is overwritten.

(For normal reading of text, you have Control-Show switched off, as

it makes normal reading difficult.)


Macros - This is the US term, now rapidly being adopted in the UK,

for the preformatting of a log-on procedure, passwords etc. Typical

connecting procedures to US services like The Source, CompuServe, Dow

Jones etc are relatively complicated, compared with using a local

hobbyist bulletin board or calling up Prestel. Typically, the user

must first connect to a packet- switched service like Telenet or

Tymnet (the US commercial equivalents of BT's PSS), specify an

'address' for the host required (a long string of letters and

numbers) and then, when the desired service or 'host' is on line,

enter password(s) to be fully admitted. The password itself may be in

several parts.

 The value of the 'macro' is that you can type all this junk in

once and then send off the entire stream any time you wish by means

of a simple command. Most terminal emulators that have this feature

allow you to preformat several such macros.

 From the hacker's point of view, the best type of macro facility

is one that can be itself addressed and altered in software:

supposing you have only part of a password: write a little routine

which successively tries all the unknowns; you can then let the

computer attempt penetration automatically. (You'll have to read the

emulator's manual carefully to see if it has software-addressable

macros: the only people who need them are hackers, and, as we have

often observed, very few out-and-out hacker products exist!)


Auto-dial - Some modems contain programmable auto-diallers so that

frequently-called services can be dialled from a single keyboard

command.


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